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3D Slicer on ARM64 (with GPU support!)

Key Investigators

Project Description

Compile and run Slicer on a NanoPC-T4 SBC with OpenGL ES support compiled and working.

Objective

  1. Compile 3D Slicer
  2. Run with correct OpenGL ES settings

Approach and Plan

  1. Compile with OpenGL emulation, fix errors as they appear
  2. Run with OpenGL emulation, see if it works (poor performance expected)
  3. Compile with Open GLES, fix errors/add features as needed

Progress and Next Steps

Illustrations

NanoPC-T4 board

Background and References