Context Ultrasound-guided IV catheter insertion is the most commonly performed medical procedure in hospitals. However, it has been associated with high complication rates. Virtual reality and haptic enabled simulations may improve training for such a procedure. The aim of this project is to evaluate the effectiveness of haptic feedback for ultrasound-guided peripheral IV insertion training in a virtual reality simulation.
Current state A virtual reality training and evaluation simulator equipped with real-time ultrasound image rendering and a haptic force feedback model has been developed with Unity and two Haply Robotics Inverse3 devices.
Project Week In the context of Project Week, the aim is to improve the simulation with skin deformation physics using SOFA-Slicer. This would improve perception of depth and identification of the needle insertion point in the virtual environment.
Development
1.Explored multiple strategies (Cosserat Strategy, SlicerSOFA Strategy, Shader Deformation Strategy, etc.)
Hooking the Unity simulation up to IGT directly in Slicer to use the Grid transform method
Send the updated deformed mesh continuously back to Unity using PolyData message
Pilot testing
“Analytical approximation” of probe-tissue interaction to experiment with tissue displacement, using this code developed during Project Week. While this method is not physically realistic, it represents a real-time approximation that may be adapted for use in training systems. A more complex simulation can possibly make use of the linear and nonlinear transformation hierarchy worked out in this example.
Project Week 41 - familiarisation with SOFA and a first integration of SOFA into Unity