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SlicerVR - Interacting with Slicer Scene in Virtual Reality Headsets
Key Investigators
- Jean-Christophe Fillion-Robin (Kitware)
- Beatriz Paniagua, and others (Kitware)
- Mark Asselin (PerkLab)
- Andras Lasso (PerkLab)
- Steve Pieper (Isomics)
- Csaba Pinter (PerkLab)
Project Description
Objective
- Agree on initial design of user interaction with Slicer through VR
- Potentially a working prototype showing the basic features
Approach and Plan
- Make it more intuitive how to fly around in the scene
- Make controllers change transforms (maybe determine transform automatically from the grabbed actor), so that changes are reflected in all render windows
o Constraints of motion (e.g. only along a line), with support of custom handling of transforms (when there is a more complex trajectory etc.)
Progress and Next Steps
- During the AR-VR breakout session, discussed and document possible strategy for implementing interactions in VR.
Illustrations
NA
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Background and References
- Source code: https://github.com/YourUser/YourRepository
- Documentation: https://link.to.docs
- Test data: https://link.to.test.data