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Extending the exiting functionality of SlicerHeart to leverage the emerging capabilities of virtual reality.
Slicer build succeeded with VTK9 and Qt 5.10.0 - all necessary extensions were updated to build with these settings.
Initial demonstration of SlicerHeart functionality in VR (showing a valve, showing a single volume rendered frame with correct colours) was accomplished.
Steve Pieper successfully improved the frame rate of volume rendering playback prompting the use of a never before heard phrase, “Can we please slow down the volume rendering!”